Wednesday, 8 April 2015

Texture sampling for my main character

Now that I have got most of my characters features where I want them, I am going to use texture samples to further convey the materials that his clothes are made from. I am doing this so that if I were to model and texture this character I would have all the visual information to do it accurately.

To begin with I took the image of the shorts and used the puppet warp tool to make them match the shape of the shorts I painted. With the shorts in the right place and to keep the detail which I had already painted in, I simply selected the eraser tool and turned the opacity of the brush down to 30%. I trimmed the edges to match and erasing along the folds and shaded areas I had painted before hand, this revealed the underlying folds whilst keeping the texture visible also just a little transparent. to intensify the shaded areas I fully erased the texture over it leaving only the shade, colour and form.

I used a similar method with the jacket shown below, but this time I boosted the leather look by using a brush made for skin and enlarging it achieving a bumpy leather texture. I then fitted the jacket with puppet warp and erased where necessary.
 Next I will be repainting his face in greater detail along with his hair and skin.

















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