Wednesday 6 May 2015

Level Renders

Finishing off for the year just completed my level here are the renders.




Level 3DS Max Renders

I blocked out my level and then proceeded to fill it out with assets made in 3DS Max.




Level Concepts









I started out with the intent of making a platform style of level with an underground sewer/bunker theme.





Left-over Character Images

Just some of the images I have yet to post.



Alien profile and write up

Character profile
Name: Krule
Role: General of Galactic State Marines and puppet of the Overload

Age: 102

Height:  5’5”

Weight: 232 kg

Hair colour: Grey with a red streak

Eye colour: His eyes glow blue as a side effect of the Overlords mind control

Personality: erratic his mind is a mess from the Overlords influence and quickly jumps to aggression amongst periods of confusion.

Clothing: Bland, worn, red jumper and trousers

Weapon(s): A huge mouth and whatever the overlord commands him to use

Skills: Very strong and nearly indestructible, another effect of the Overlords mind control.



Occupation: General of the Galactic State Marines a collection of alien species united under a morally corrupt Overlord

Back story: Was the general of a righteous and honourable army until one day he lead his army to a tomb there he found an ancient relic and used it to unlock a gold lined room. There he fell under the influence of an imprisoned Alien known as the Overlord. The Overlord manipulated Krule and his army making them both invincible but corrupting them irreparably. They set out to take over the Galaxy and gain control over all life.



Alien Profile Painting

For my alien profile picture I wanted to convey that although the General is the main antagonist, he is being manipulated by a greater evil, so I went for the classic shadowy figure in the background.

Chi'ara's Profile Painting



I began Chi'ara's profile image in photoshop and sketched out the basic tone and form, trying to keep the movement that I had in my concept sketches.




























I then added detail to her clothing, face and hair.

































I continued by refining the skin and hair tone and used texture samples like I did before for my Syriff painting.






























To finish off I added in the colour on separate layers, giving a blue glow to the eyes and hair.