Finishing off for the year just completed my level here are the renders.
Wednesday, 6 May 2015
Level Concepts
Alien profile and write up
Character profile
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Name:
Krule
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Role: General of Galactic State
Marines and puppet of the Overload
Age: 102
Height: 5’5”
Weight: 232 kg
Hair colour: Grey with a red streak
Eye colour: His eyes glow blue as a
side effect of the Overlords mind control
Personality: erratic his mind is a
mess from the Overlords influence and quickly jumps to aggression amongst
periods of confusion.
Clothing: Bland, worn, red jumper and
trousers
Weapon(s): A huge mouth and whatever
the overlord commands him to use
Skills: Very strong and nearly
indestructible, another effect of the Overlords mind control.
Occupation: General of the Galactic
State Marines a collection of alien species united under a morally corrupt Overlord
Back story: Was the general of a
righteous and honourable army until one day he lead his army to a tomb there
he found an ancient relic and used it to unlock a gold lined room. There he
fell under the influence of an imprisoned Alien known as the Overlord. The
Overlord manipulated Krule and his army making them both invincible but
corrupting them irreparably. They set out to take over the Galaxy and gain
control over all life.
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Alien Profile Painting
For my alien profile picture I wanted to convey that although the General is the main antagonist, he is being manipulated by a greater evil, so I went for the classic shadowy figure in the background.
Chi'ara's Profile Painting
I began Chi'ara's profile image in photoshop and sketched out the basic tone and form, trying to keep the movement that I had in my concept sketches.
I then added detail to her clothing, face and hair.
I continued by refining the skin and hair tone and used texture samples like I did before for my Syriff painting.
To finish off I added in the colour on separate layers, giving a blue glow to the eyes and hair.
Tuesday, 28 April 2015
Finished Vehicle Model
Sunday, 26 April 2015
Finished Sci-fi Duo
This post is mainly just so I can finally see my finished duo side by side or at least finished and on the same page so here they are Syriff the cyber upgraded face kicker and his feral companion Chi'ara, who is bound to Syriff through a life debt. I'll go into how I painted her in a later post.
Continuing with my character design Syriff's Face
I have used Jason Momoa as reference for this character mainly his hair and face but Syriff is pretty built too, so here are my sketches and paintings of his face leading to the finished piece.
I first started with my scanned sketch, it was a4 so not overly big and detailed. After that I practiced painting Jason Momoa's face from reference and for the final one I used some skin and hair brushes in photoshop to apply the features over my original sketch.
In the final version of Syriff I have given him a bit more of a tan and darkened around his eyes to give him a more intense look, which you can see in my next post.
In the final version of Syriff I have given him a bit more of a tan and darkened around his eyes to give him a more intense look, which you can see in my next post.
Wednesday, 15 April 2015
Building my vehicle
To map out the harder parts of my ship I created front, top and side views of the jet/wing/intake piece and applied them to a plane in 3ds Max.
this was a nightmare of a shape to model but I got it done and learnt many different ways that I could have done it better, use of the shell tool being one.
Are Games Art?
To answer this question I will first
have to define what art is and what qualifies as art. I will source information
to try and achieve a more complete world perspective on art and computer games
as art. I will balance the argument with my own views on art and games to
attempt to come to a conclusion.
To
begin with I will take the literal Wikipedia definition and examine it in
detail. The first sentence reads;
“Art is a diverse range of human activities and the products
of those activities, usually involving imaginative or technical skill.” Wikipedia
So without further delving, by
this simple definition Computer Games are art but this is not enough, by this
definition even a basic child’s finger painting is art. I need to continue and
find what separates these forms of art.
Looking at modern triple A game
titles it is easy to see that games do contain many forms of art; the music can
be atmospheric and evoke emotions which can enhance the story, the architecture
and 3D modeling as decorative arts are a small part of these virtual worlds and
even the fine art concepts that are created to first envision these models. The
way that we interpret these art forms is based off of the viewer’s own
perspective which is driven by their personal experiences, including their
emotional reactions to these experiences.
“Art may be characterized in terms
of mimesis (its representation of reality), expression, communication
of emotion, or other qualities.” Wikipedia
So games are made from
a combination of the visual arts (2D & 3D), performance arts (music &
film) and are usually backed and given depth by literature.
Containing art does
not make games art, instead it is the individuals perception of reality that
defines what art is to them. To get a greater understanding of art to the
individual I must look to more qualitative sources.
“The aim
of art is to represent not the outward appearance of things, but their inward significance.”
Aristotle
“Art begins when a man, with the purpose of communicating to
other people a feeling he once experienced, calls it up again within himself
and expresses it by certain external signs”
In these quotes both Aristotle and Tolstoy
share the opinion that art is the communication of feelings and meaning, an
opinion which is also backed up through Wikipedia’s definition. Therefore using
all definitions thus far:
Art is a range of human activities and the product of those
activities, involving imaginative and/or technical skill characterized by the
expression and communication of emotion through external signs, from the
artist(s) to the individual.
Consequently by this
definition of art the child’s finger painting could well be art, since the
paintings are often a form of affection for their parents. This definition also
disqualifies a lot of computer games, even if they do contain works of art
there is very little expression or emotion being conveyed in a large portion of
games being released. With a lot of companies choosing to ditch the
storytelling elements and focus on the multi-player first person shooters,
these games cannot qualify as art. To understand how the definition of art has
been shaped I must now look to more historic examples.
In the middle of the
19th century during the rebuilding of Paris and in the midst of war,
the Académie des beaux-Arts ruled over French art. At the Académie they persevered
the tradition French painting styles, valuing content of historical subjects,
portraits and religious themes whilst still life and landscapes were not. The Académie
favored precision, clarity and realism with the colour use being restrained and
minimal. Annually the Académie held a juried art show, the salon de Paris, here
artists won prizes, received commissions and become more prestigious. The
juries held the same values as the Académie and judged the paintings submitted according
to those standards.
In the 1860’s, Claude Monet,
Frédréric Bazille, Pierre-Auguste Renoir and Alfred Sisley met under the tutelage
of artist Charles Gleyre. Sharing a passion for contemporary life and painting
landscapes rather that the accepted Académie standard of historic and mythical
scenes. The four young artist took to venturing out into the country-side
together, here they painted onto the canvas directly from nature in the sunlight
with bold use of vivid synthetic pigments rather than making sketches to
develop later into precise realistic paintings as was the usual custom. They
developed a lighter and brighter manner of painting and found themselves joined
by artists Édouard Manet, Camille Pissarro, Paul Cézanne and Armand Guillaumin for
discussions and painting.
In
the 1860’s, roughly half of the works submitted by Monet and his friends were
rejected by the Salon jury, favoring the artists faithful to the ratified style.
In the year 1863, the jury rejected Manet’s “The Luncheon on the Grass”, they
did so principally because the painting featured a nude of a woman with two
clothed men having a picnic. The Salon regularly accepted nude in historical or
mythical scenes but they condemned Manet for his use of a realistic nude in a contemporary
setting. The harshly worded rejection of Manet’s work horrified his supporters
and the unusually large amount of rejections that year troubled many French artists.
Napoleon III saw the
rejected pieces of 1863 and decreed that he would allow the public to judge the
work themselves and the Salon of the refused was oraganised. This drew
attention to the existence of this new form attracting more visitors than the
regular Salon. In the year following artist petitioned for a new Salon des
Refusés (Salon of the Refused) but were denied. Then in December 1873, Monet,
Renoir, Pissarro, Sisley, Cézanne, Berthe Morisot, Edgar Degas and numerous
other artists established the Société Anonyme Coopérative des Artistes
Peintres, Sculpteurs, Graveurs ("Cooperative and Anonymous Association of
Painters, Sculptors, and Engravers"). Here they displayed independent artists’
works who were expected not to participate in the Salon des Paris. Any artists
were invited but Édouard Manet declined, in total 30 artist participated, of all
the criticisms Monet and Cézanne bore the worst. A critic named Louis Leroy
wrote a cutting review of Monet’s Impression, soleil levant. He titled the
article Exhibition of the Impressionists, here he stated that Monet’s painting
was at most a sketch and could hardly be termed as finished work. His satiric
article read;
Impression—I was certain of it. I was
just telling myself that, since I was impressed, there had to be some
impression in it ... and what freedom, what ease of workmanship! Wallpaper in
its embryonic state is more finished than that seascape.
This
slice of history to me highlights the fact that even works that consist of art
and the pursuit of art can be perceived as insults to the skills of those great
masters that are held with such regard. New art is often perceived this way
until embraced by the greater masses. Recently the debate of “are games art?” has
been surfacing in the media, in 2010 the film critic Roger Ebert embodied the
spirit of Louis Leroy for this debate stating
“Games can never be art”.
This was met with an uproar by the
general public, being a film critic he judged games by the same standard as
Leroy did with Monet’s work.
Games, as well as movies are some
of the best modern mediums for storytelling, all art began as a form of
storytelling. For example the Australian aborigines painted symbols from stories
on cave walls to help the storyteller remember, from which they would recount
the tale using narrative, music, rock art and dance. These four storytelling
skills are the ancestors from which all art has evolved and having diverged to
become independent forms of storytelling they have re-combined to form theatre
then film and now computer games.
Conclusion
In summation games have every
right to be considered an Art form but not all games, such as Call of Duty, the
player does not pick this game up to feel anything other than excitement at the
thrill of competitive button bashing. For a game to be considered art it should
focus on one or all of the fundamentals skills of storytelling. From history we
have seen how newer generations of artist create new art forms, with the older
generations ridiculing the new art. Louis Leroy denounced Monet’s work as art perceiving
it as an unfinished sketch and for him it probably remained this way, but the
greater masses believed it to be Art and today it is undeniable. This change is
already underway in our time, games are being ridiculed by people who haven’t
played them and don’t understand them, Roger Ebert a critic of film, who had
admittedly never played a game said “Games can never be art” and in return he
was flooded with comments from the masses with examples of art encompassing
games.
Taking all of this into account, I
believe that games are an art form but that right now no game is art, though
the movement is already underway.
Sunday, 12 April 2015
Vehicle Concept
I proceeded with my thumbnails in Photoshop to develop them into my final concept.
I enlarged and worked into one of the thumbnails and added more detail, some of which I carried over into the final concept, two of the main parts being the intake jets and the magnetic net at the rear.
I enlarged and worked into one of the thumbnails and added more detail, some of which I carried over into the final concept, two of the main parts being the intake jets and the magnetic net at the rear.
I continued with the idea of a magnetic sphere to catch the floating rocks and did on Wikipedia and found that solenoids creating a strong enough magnetic field could both draw the rocks in and demagnetize them.
I continued on my designs for the legs/arms and decided on a drill piece for the arm.
Happy with the separate parts I had created I combined them to make my final concept, from which I would base my model
Vehicle thumbnails
To begin my vehicle designs I started with simple thumbnails using various sources of reference as inspiration.
Imagining how the Magnetic Ore Harvester takes off, flying from island to island collecting ores as it moves along, made it clear how similar the concept was to that of a bee or an insects akin to a bee flying from flower to flower collecting pollen. Having realised this I began my thumbnails with that in mind collecting lots of reference of both insects and farming equipment.
Vehicle brief
I was tasked with making a futuristic vehicle that can fly and move on land, I wrote up a quick brief to get a better feel for the vehicle.
Through this brief I gave the vehicle a function so I could figure out its form, I also gave myself a colour palette to work with as it can only be made from non-ferrous materials.
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